Has anyone else witnessed a nation with 5 panic staying with the program? If local nations will not secede, it would seem it is safe to ignore them until all other satellites are placed… but that seems too easy. But that's my question: Is it possible for local nations to secede from the XCOM project during council reports? Nations leaving is a percentage chance. There is a maximum number of countries that can leave each month based on difficulty as well as a percentage chance to leave at 5 panic.
If local nations will not secede, it would seem it is safe to ignore them until all other satellites are placed But that's my question: Is it possible for local nations to secede from the XCOM project during council reports? Nations leaving is a percentage chance. There is a maximum number of countries that can leave each month based on difficulty as well as a percentage chance to leave at 5 panic.
Having satellites in the country and neighboring countries reduces the chance of the country leaving the XCOM project. To answer the title question: Yes , it is possible for local nations to leave due to panic. However you have inherent bonuses from nearby satellites that reduce the chances of this happening.
My guess is that this was caused because 3 other nations left at the same time, since only 3 can leave per month on classic difficulty.
Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams?
Learn more. Can local nations leave the council due to panic? Ask Question. Asked 8 years, 2 months ago. Active 8 years, 2 months ago. Viewed 2k times. This has left me with two possible theories: Local nations are "in it to win it" and will not secede despite maximum panic levels.
There is some small chance that nations with maximum panic will not secede when the council gives their report. Improve this question. Am I on the verge of losing the game? So far I'm really enjoying the ground combat in the game.
But I'm finding the base management, technology tree and "diplomacy" somewhat frustrating. Showing 1 - 15 of 21 comments. Virtuoso View Profile View Posts. It's common to lose a few contries early on your first playthrough. Try to focus on your economy early on. Do not make useless expenses. Try to save as much money as you can and invest on building sats and sat nexus.
Once you get a decent cash flow , then you can start buying items and such. That's my recomendation. Don't worry about losing a country to panic. Unfortunately to answer your question, there is no way to curb panic unless the aliens send a mission there that you can fulfill.
One country leaving is not that dangerous, just try to focus production on getting satellite coverage up for the next months and you should be fine. Worst comes to worst don't sweat restarting the play through. Everyone I know has lost their first play through including myself, so don't worry about it. Prioritize retaining continents rather than specific countries. It's better to lose 4 countries but keep 4 continents, than to keep 14 countries at the expense of losing 2 continents.
It's possible to play a game in which you lose no countries, but it takes a little bit of luck when it comes to where those first abduction and terror sites hit. If you can get at least 3 satellites up on the last day of each month starting with Februrary, you'll be on a good pace for ample coverage quickly.
0コメント