Can you play warhammer 40k alone




















I'll just copypaste myself from parallel thread on the same topic: Playing solo is pretty much the same as playing in "semi co- op " way when you set your goal to "find the best solution".

It's quite fun on it's own and playing Maelstrom or custom asymetric scenarios keep such games from being too easily solvable matched style Eternal War is pretty much the worst for solo play as it is just a dice rolling fest as everything else is ultimately solvable at listbuilding or deployment stages. Focus on themed lists for both sides and then work with whatever is on the table to achieve tasks at hand in the most optimal manner you can think of - this way even playing solo actually improves your skill in normal conditions and provide intelectual challenges that still yeld spectacular narrative moments.

This is going to result in super exploitable games where you can game the stupid AI. At least playing without AI allows game to mimic better real opponent. I suppose you could introduce rules for an "AI" opponent, but you'll likely make the game convoluted and impractical with little to gain from it.

Even most board games, which is a format which lends itself better to this sort of thing, fail to deliver what a game with 1 or more opponents would be like. The whole point of miniature and board games is to play against a human intelligence, with all the unexpected and unorthodox outcomes this might yield. Being good at 40k involves much more than just list building, target priorities and reacting proactively.

I don't think you can create a set of rules which adequately simulates an opponent, although you could certainly create a list of likely actions or objectives that your opponent should prioritize. You could write these on cards, or put them on a chart and die roll them. Zingraff wrote: I suppose you could introduce rules for an "AI" opponent, but you'll likely make the game convoluted and impractical with little to gain from it.

Galef wrote: If you refuse to use rock, you will never beat scissors. Zingraff wrote: The whole point of miniature and board games is to play against a human intelligence, with all the unexpected and unorthodox outcomes this might yield. As in, you never want to play against another person? You can grab 2 armies, get a table, and play both sides. I've done little pt skirmishes against myself, but they really lack the fun of not knowing what your opponent is thinking.

It's possible thought, some people play themselves at chess, so playing 40k against yourself wont be that bad. I will say that being the only one rolling dice gets old, and it does get a little repetitive.

There is no certain way to do it, just have 2 colors dice, 2 armies, 2 codex. Look and behold the Nurgle Renegade Porphyrion!!! Channel your inner schizophrenic? No seriously, when I was starting out in 2nd ed I used to play solo Eldar vs Orks from the boxed set. There's no way of doing it other than making the best moves for each side at any given time. The pros are it helps to learn the rules and unit strengths.

The cons are it's impossible to lay a trap or pull off a clever tactical play! You can realistically play 2 armies against each other yourself. Just honestly asses the situation and make the best move. The only problem is there are rare situations where you might not know exactly how your opponent will react to a play - something like a gambit. Those plays loss significance when you are playing against yourself.

Everything else will be fine though. If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced. DoW II. Maybe even I. Never III. Xenomancers wrote: You can realistically play 2 armies against each other yourself. Dakka 5. Member List. Recent Topics. Top Rated Topics. Forum Tools Forum Tools Search.

I want to play 40k solo How do i do this? Forum Index » 40K General Discussion. Subject: Advert. Giantwalkingchair Repentia Mistress. You'll go blind if you play with yourself. Overread Decrepit Dakkanaut UK. I don't speak British. Is this what people mean when they say fapping?

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Was there a Warhammer 30k? On a 1 or 2 split the table into six sections and roll randomly for the section the unit deep-strikes in. Place the unit in the best possible position in that section as normal. On a 3 or higher, the unit is deployed via deep-striking rules as normal. Before beginning the battle, choose a defensive or an offensive combat designation for each unit, vehicle, character, or any other independent model such as monstrous creature. A defensive unit will tend to stay in cover and keep its distance from the enemy, often shooting with long range weaponry while sitting on an objective.

Not afraid to take hits or give them out in return, an offensive unit will often charge across the battlefield to engage a foe in close range and take the objective through close range fighting. Before performing an action a unit must roll a dice and consult one of three tables, depending on the phase during which it is performing an action.

Roll only once for units with characters in them. What is referred to as "best possible action" means an action that you yourself would perform were you playing against a real opponent. Movement — Defensive unit: Moves at full speed towards nearest piece of terrain giving cover. If already in cover or claiming an objective, unit does not move. Offensive unit: Moves at full speed towards the closest enemy or objective it can see. In case of a tie, roll a D6 and randomize.

Shooting— Defensive unit: shoots at the nearest enemy it has a chance of damaging, i. If the unit has no chance of damaging the nearest enemy, the unit shoots the next nearest enemy it has a chance to damage. Offensive unit: runs towards the closest enemy or objective it can see.

Offensive unit: attempts to assault the nearest enemy if able to do so. If the unit can make a movement action it must do so at full speed possible and towards the nearest enemy it can see. If it cannot see an enemy it will perform no action in the assault phase. Examples of units that may excel at being defensive include Tau Fire Warriors, Eldar Guardians, Imperial Guardsmen, and many units with rapid fire or heavy weapons.

Certain units, such as the ubiquitous space marine tactical squads, can blur the distinction between offensive and defensive units, but when using Random Intelligence rules, use your discretion to pick which role the unit will best fulfill. Last edited by dooms33ker; at Re: Experimental rules for playing solo Warhammer 40k Games No feedback?



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